This game gets its own page because normally its really hard 2 get through and a lt of peeps need a walkthrough. And its really really long. Can u tell? So heres the walkthrough, complete with secrets and pics.
 Note: Thank IGN for the pics.

 So, Ill start with the basics, complete with pics.

General Info

Money, Money, Money
Rupees are the currency of Hyrule. Although most of the purchasable items are optional, there are several items that you must buy in order to proceed through the story. There are several ways to acquire more:

  • You'll usually pick up a few by running through grassy fields.
  • Chopping down grass.
  • Breaking pumpkins.
  • Inside treasure chests.

Temples of Doom
For those new to the Zelda games, one of the most iconic features of this series are the nearly insurmountable dungeons. There are nine of them in Twilight Princess, and they escalate in difficulty as you progress through the game. Generally, you’ll find an item within the temple which is used to solve puzzles and battle the temple’s final boss.

Link (Human Form)

Rollin’ Rollin’ Rollin’
Although it looks ridiculous, Link’s roll move is a quick way to cross terrain or escape danger. You can even turn slightly mid-roll.

Slash 'n' Dash
While it’s easy to fall-back on Link’s standard sword attack; don’t forget his Spin Attack can be devastating. It’s helpful for taking down groups of enemies, in addition to being far more powerful than a standard hit. Use it on bosses for a quick victory.

Horse Riding
Link’s trusty steed will be an invaluable aid during his adventure. While riding Horseback, Link still has access to most of his weapons, such as the Gale Boomerang and the Bow and Arrow. However, new to the series is the ability to swing your sword while riding. Not only that, but Link can even perform his Spin Attack, which is a quick way to dispatch of most foes.

Wolf Form

The Animal Whisperer
While in Wolf form, Link can communicate with the roaming wildlife, including cuccos, cats, frogs – well, pretty much anything that breathes. They’ll often provide helpful tips or additional plot details, so it would be wise to pay attention.

White Wolfs Can’t Jump
Well, not without Midna’s help at least. While Link's wolf form can hop over short distance, Midna can assist with crossing much longer gaps.

Use Common Sense!
Link’s canine appearance bestows him with some highly acute senses. Make use of these to follow scents, find digging spots (often revealing hidden caverns or rupees), and see the spirits engulfed by the Twilight.

 

 

 

 Next comes the walkthrough. This is the longest part, believe me.Also comes with pics.

Click here to start typing your text

 Wolf Link will awaken in a jail cell with a ball and chain attatched at the ankle( and no, Link isnt married).After struggling to get it off, a mysterious character named Midna will appear. She will beckon for you to exit the cell, but stops short of telling you exactly how. Use Link's attack to destroy the debris in the corner near the door, then dig in that spot to burrow under the gate and into the hallway.



Enter the adjacent jail cell and grab onto the chain to open the nearby tunnel. Head down it to enter the sewers. As you emerge, you'll see an odd floating orb. If you use your sense, you'll discover that it's actually a spirit. You can speak with them for further plot details.



Follow the left catwalk and jump the gap at the end. Then go through the gate until you reach the intersection. There's a pit of spikes on the right side which can't be crossed, so turn left instead. Grab the chain at the end of the path to raise the water level allowing you to swim over the spikes. Continue past the spike pit and make a left at the next intersection. At the end, Midna will dismount Link and float through the gate; sadly, Link can't do the same. Instead, there's a tunnel under the water that will get you by, but it necessitates lowering the water level first. Turn around and go straight down the hallway opposite of your current location, then activate the chain at the end.



With the water level lowered, venture back from where you just came and enter the tunnel on the left side of the hallway. It will take you right to Midna.



Continue into the next room and climb the long staircase. No matter how hard you try, you'll always fail the first jump. Just climb back up and try again - only this time, Midna will help you out. When she floats to the other side, target her, then press the jump button to cross the gap. Simple! Work your way to the top of the staircase, then cross the tightrope to the other side. Just a little further to go!



You'll encounter a locked door near the top. To get around it, stand on the stones to the right of it and use Midna to reach the very top floor and go through the door.



You'll emerge outside. Proceed until you see the spirit, then make a left. Climb on top of the box and  hop over the barrier. When you drop onto the circular platform, go right. Continue straight until you reach a wooden balcony. Around this point, you may be attacked by a group of birds - use your spin attack to take care of them with ease. Walk onto the balcony and use Midna to jump to the rooftop. Run along the roof and enter window at the end.



Inside the tower, climb up yet another case of stairs to find princess Zelda (she's purdy). After speaking with her, travel back downstairs to trigger a cut-scene. You'll wind up back in the normal world, only you're still in wolf form (take that "Link to the Past's" rabbit form!). Exit the pond area to the left, and head to Ordon village to collect the sword and shield Midna requests.



Once in the village, stroll over to the building with the waterwheel. Slow down as you approach so you don't startle the villagers. Target them from a distance and press the action button to listen in. Talk about being at the right place at the right time - they'll help you locate both items you need! After the conversation, proceed to a small stone jutting out of the ground near the store. Just watch out for the villager's attacking hawk along the way - you can evade it by running quickly. When at the stone, call upon Midna to leap onto the roof, then onto the pillars, and onto the top of the building with the waterwheel. There's a small door you can enter through.



When inside, jump the table and use Midna to leap onto the upper level (make sure you position yourself far enough back on the table to complete the jump). Bash into the wall straight ahead twice to knock down the hanging shield. When acquired, exit out the nearby window, left of where the shield was.



Travel to the house in the eastern corner. Although you can't get in through the front door, you can burrow your way in by digging on the right side of the house. Use your senses to find the glowing spot, and dig there. After you're inside, grab the sword off the couch on the far side of the room, then go back out the way you came in.



Subsequently, go back to the pond where you met Epona for the first time. After arriving, a Twilight creature will drop from the sky. It doesn't pose much of a threat, just attack it quickly to dispose of it. Exit the pond to the right, cross the bridge, and re-enter the Twilight realm.


 
 
As wolf Link, proceed down the path until you reach a large clearing. You'll be penned in and have to fight three Twilight creatures to escape. However, as you'll soon discover, you can't just kill them one at a time, as the last remaining foe will call for reinforcements. Midna will shortly chime in with her ever helpful advise; this time she will teach you how to use the Energy Field. Wait for the enemies to group together, then hold down the B button to create an energy field that surrounds both you and the enemies. If any of them are out of range, you can walk a short distance with the field around you, but be quick as it only lasts for a few seconds. After the creatures are trapped within the field, release the button to destroy them.



Continue on down the path to the pond ahead. Speak with the floating light spirit to obtain the Vessel of Light, which can be used to collect the "tears" held by various enemies. The tears you have to collect are visible on your mini-map; there are 16 of them, but since they are usually grouped together, you only have to visit eight locations.



Continue up the northern path to find the first two tears, in spider form. However, they will only become visible while using your sense. After you destroy them, a tear will float down from each one - make sure you collect these.
Total thus far: 2 / 16 Tears



Proceed up to the locked gate, then make a left into the area where you obtained the lantern. Stick to the left wall, and climb up on the wooden ramp. Call upon Midna to jump into the house.. Drop onto the ground below to find two more spiders. Climb up on the wooden planks to leave.
Total thus far: 4 / 16 Tears



Now travel around the back of the house to find another spider hanging on the wall. You can destroy him by using your energy shield, or knocking him down by ramming into the wall.
Total thus far: 5 / 16 Tears



Travel back to the gate, and dig on the right side to burrow underneath. Kill both spiders here.
Total thus far: 7 /16 Tears



Enter the cave and exit out the other side. Once you emerge, destroy the two spiders hanging on the wall by using your energy shield. If they fly off, just track them down and use your energy shield again.
Total thus far: 9 /16 Tears



Now you have to cross through the swamp to the remaining spiders, however, the purple haze is poisonous, so you can't just run through it. Instead, run to the West side where you'll find a small tree sticking out of the fog. Use Midna to jump onto it, then over through the  rest of the swamp. Run up the short hill, then use Midna again to go across the pillars into a large wooden area. There are three more insects here.
Total thus far: 12 /16 Tears



Continue out the other side, and jump the gap with Midna's help. Keep jumping all the way up the tree, then activate Midna again to continue across the tree branches. You'll soon come across a swinging log - time your jump shortly after the log flies by to avoid harm and then cross over the pillars to the ground below. There are two more spiders, except this time the tricky devils are underground. Use your sense to see where they're buried, then dig them up and kill them.
Total thus far: 14 /16 Tears


Pass through the nearby tunnel to come across three more twilight creatures. Like before, wait for them to group up, then use your energy field to destroy them at once. Continue north to where you freed the child from the cage. Destroy both spiders here to complete your tear collection.
Total thus far: 16 /16 Tears



You'll automatically be returned to the pond area where you met with the Light Spirit, only now Link will his usual bipedal self.



Now it's time to head  to the Forest Temple. Proceed through the Northern cave up to the Forest Path - but it's been locked away by a gate! Who could be behind such a travesty? Why it's the oil salesmen! Meet with him in his usual place down the adjacent path to obtain the key and then open the gate and enter the cave.



Bottle: You can obtain another bottle by purchasing the oil in a bottle the salesman offers for 100 rupees.

Pass through the cave into the swamp, and approach the dock with your lantern out. A seemingly greedy monkey will steal your lantern! But wait, he beckons for you to follow...she's not that bad after all. Follow her through the purple haze; just stay close to avoid being poisoned by the fog. Be sure to destroy the enemies along the way, as they'll frighten the poor monkey. When you reach your destination, the monkey will discard your lantern and take off. Make sure to collect it off the ground, though it will be out of oil.



Pass through the gate and continue towards the temple to the north. If you're out of oil, stop by Trill's store on the eastern side of this area to purchase more, as you'll be needing it later. You'll come across a white wolf blocking the path leading to the temple. He will transport you to some crazy cloud world; just follow the soldier's instructions to learn the "Ending Blow". This move can be used on a fallen foe by targeting and pressing A.



Afterwards, press on up the path and burn away the spider web with your lantern and enter the Forest Temple.



( Note:
+
 Note: Sorry for that box behind the guide. I cant figure out how to get rid of it.
 
Forest Temple  - Part I 
Inside the Forest Temple, proceed through the tunnel into the main room. There's a monkey trapped in a cage dead-ahead. Slash at it with your sword to free the animal. Destroy the spiders on the vines with your slingshot, then climb up to the waiting monkey. 


Proceed through the door into the next area and climb the staircase. There are four torches on the center platform, light them with your lantern to raise another platform. Follow the monkey to the doorway and open the chest on your left to acquire the Map. Then proceed through the door. 

You'll emerge in some kind of valley. The monkey will soon be knocked into the gulf by an odd looking baboon, but thankfully she'll climb back up to safety. Follow her back into the room you just came from. She will then climb onto a rope, permitting you to use her as a swing to reach the western side of the room. Simply jump over to her and press the action button at the apex of your swing to land on the platform and then enter the room ahead.



OoccooWhen you enter the new room, turn right and hit the spider creature with your sword to force it into its bomb form.  Then pick it up and position it by the nearby boulder. When it explodes, it will reveal an alcove with some pots containing various items. One of those items just happens to be the Temple's Ooccoo, a strange bird-woman that can warp you in and out of the dungeon - very handy!


When you enter the room, turn left (or right, if you want to find the Ooccoo, shown above). Burn down the spider web, then proceed onward. Follow the monkey across the platforms, then go through the Northern door. Cross the bridge when it spins towards you (as dictated by the wind) and enter the room ahead. 



Open the treasure chest on the right side to obtain a small key and then backtrack through the two previous rooms.



When you re-enter the room with the monkey, jump the gap on the right side and open the locked door. However, be careful of the spider that drops just prior to the jump; use your slingshot to take it down.



In the next room, you'll come across a monkey trapped in a cage on a totem pole. Roll into the totem pole a few times to knock the cage down, thus freeing the monkey. Destroy the two enemies that drop down afterward and follow the monkeys up to the collapsed bridge. The monkeys will let you swing off of them to cross the gap. After landing, proceed through the door



Follow the right wall to the southeast tunnel and continue through the door. Use the female monkey to swing across the first gap back onto the central platform and then use the male monkey to swing across the other gap directly across the way and enter the next room.



Climb up the staircase, past the enemy flower, to the spider-bomb. Slash it with your sword, then quickly put your weapon away and grab it. Carry it around the immediate corner and toss it down the gap to destroy the flower you passed below.



Now jump over the gap where the flower was and make note of the boulder on the platform above. Grab the nearby spider-bomb and have it explode near the boulder to reveal a doorway.



Inside this room, climb down the stairs to the ground floor (near the water). There are a pair of pillars positioned between the two staircases. Roll into the northern most one to dislodge a treasure chest containing a Small Key. You will use this to free the trapped monkey on the opposite end of this room. Although there's a bridge connecting both sides, don't bother crossing it, as some pesky creatures will knock you off the tiles. Instead, jump into the water and swim alongside the bridge, then climb onto it at the very end and walk up to the platform. There are four torches here, half of which are unlit. Ignite both of them with your lantern to raise a pair of platforms leading to the caged monkey. Unlock the cage, then exit the room through where you entered (remember to swim across the water).


 

Heart Piece: Return to this water filled room once you retrieve he boomerang to obtain a heart piece. Simply use the boomerang to blow out the four torches to lower the platforms revealing a chest containing the prize.


As you enter the next room, turn left and shoot the spiders resting on the vine covered wall. Then jump across and climb your way up to the door and go through it.



You'll see a plant creature eat a small key and it's up to you to get it back (and no, Link doesn't beg to be eaten, MIB style). Simple strafe around the plant and wait for it to slam its head towards you onto the ground. Evade the attack and then slash at it while it recovers from the missed pounding. Repeat this a few times to destroy that portion of the plant. Now simply grab one of the two spider-bombs on the southern end of the room, and throw it into the remaining portion of the plant to reveal the key. Use it to unlock the cage in the south end of the room. Now exit the room through the way you came in.

 

Heart Piece: After you exit, grab the spider-bomb immediately to your left and chuck it down the gap ahead to destroy another flower. Drop down the gap and walk through the revealed doorway to open the chest containing it.

Now return to the main room by passing through the door on the ground floor. Cross onto the center platform and follow the monkeys through the northern door. The monkeys will climb onto the rope, allowing you to swing from one to the next all the way across the pit. Proceed up the hill and through the door. 

 Mid-Boss Fight
When you enter, you'll see a mean looking baboon taunting you with his butt. It's time to get even.



The baboon will use the various totem polls as vantage points from which to attack. When he pauses, roll into whatever totem pole he's resting on to knock him off balance. Continue to roll into it to knock him off his perch. Alternatively, if you roll into his totem pole as his boomerang is returning to him after being thrown, it'll knock him off immediately. Once he's on the ground, slash away at his rear end with your sword. Just watch out for the roaming plant creatures.

After 16 hits to the posterior, the primate will be defeated leaving you with his boomerang.

Forest Temple  - Part II  

After grabbing the boomerang, fling it the contraption above the door to partly open it. Repeat this twice more to fully reveal the door.

As you exit, cross the first bridge and use your boomerang on the wind contraption of the second bridge to spin it towards you. When you reach land, throw the boomerang towards the rope holding the monkey's cage to free him. Continue up the hill and use the boomerang to cross the next two bridges and enter the door. 

From here, proceed back to the temple's main room. The door on the bottom floor will take you there. Use the monkey to swing over onto the central platform. From there, throw your boomerang towards the hanging chest directly above to knock it down. Inside is a compass which will reveal the locations of additional treasure chests and the imprisoned monkeys. Now cross over to the west side of the room, via the hanging monkey and enter the door



There's a gate located on the west side of this room that can only be opened by using your boomerang. You can get there in one of two ways: Climbing the vines to your left, or by crossing the bridge ahead and going around. We suggest the latter route, as it's easier. When you get to the gate, you'll find four pillars with an odd engraving on the ground between them. That picture displays what order you should hit them with using your boomerang. So from the bridge, aim towards the closest one on your left first, then the closest one on the right second, then the far left one third, and finally, the far right one. Make sure you lock onto each one before you throw the boomerang, otherwise it won't work. If done successfully, the gate will open revealing a chest containing the Big Key. Now cross the bridge and follow the monkey into the next room.



Use your boomerang to rotate the bridge and then rotate it again while on it. This will connect the bridge to two additional paths. Enter the door on the East side search for the next monkey.  After entering, you'll see three holes in the ground, two of which are covered by cobwebs. Equip your lantern while standing on the left one to burn it away and fall to the caged monkey below. Just bat at the cage with your sword to free the monkey and then climb the vine covered tree roots to the top level. Exit the room through the way you came in. 



Get on the bridge and rotate it again using your boomerang and enter the North door.



Proceed over the next two bridges, spinning them as you go, then climb the vine covered wall on the east side. Just make sure you kill the spiders on it first. Afterward, drop onto the wooden plank, kill the spider on the adjacent wall, and climb to the top and enter the door.

On the left side of the is a spider-bomb. Throw your boomerang at it to obtain its explosive goodness and quickly chuck it into the plant on the opposite side of the room. Now you can cross over to the chest containing a Small Key. Hop back over to the mainland and grab another bomb with the same technique. Except this time, instead of throwing it, aim your boomerang towards the boulder to the east and let it fly! It will take the bomb with it, destroying the rock when it collides. Brilliant! Now climb up and do this a third time for the rock blocking the doorway to free the monkey. Now exit the room the way you came in. .

Climb down and go back through the door to the south. Hop onto the bridge and spin it so you can unlock the east door and proceed inside. After entering, deploy your boomerang towards the tiles on the ground to uproot the pesky creatures hiding underneath. Destroy them as they flop around helplessly and then proceed into the cave to the northeast. Kill the spiders on the vines and climb up to where the final monkey awaits. Two wind propellers are all that stand between you and freeing the primate. Lock onto both of them and deploy your boomerang to release him. Now exit this room the way you entered.




Proceed through this area back into the Northern room where the final boss rests. The monkeys will form a huge chain that you can grasp onto to swing to the other side. Time your jump to when the monkeys are closest and release at the ape as usual. After that, open the large door ahead with the Big Key.



Temple Boss - Diababa
Part I
The boss battle begins with two plant tentacles attacking you - stand near the back wall to avoid their attack. On either side of them are spider-bombs. Lock onto one of them with your boomerang, then lock onto one of the tentacles and throw your weapon. It will pick up the bomb and then proceed to the tentacle destroying it in the process. Repeat this for the 2nd one as well.



Part II
After both tentacles are destroyed, the boss's true form will be revealed. Throw your boomerang towards him to trigger a short cut-scene. It turns out the baboon you defeated a short while ago wants to help you! He will swing back and forth carrying a bomb between his feet. Use your boomerang to lock onto the baboon first, then the main part of the boss, and let it fly. Like with the tentacles, it will carry the bomb towards the boss where it will explode. Afterwards, the boss's head will fall limp to the ground - slash with your sword at the eye sticking out.



When he retreats, he will fire a poisonous liquid at you. Stand back against the rear wall to evade it. Afterward, repeat the above process to defeat him.



You will be awarded with a Fused Shadow and a Heart Container.

 

After the Forest Temple, you’ll be transported back to the woods. Travel through the western cave and turn left before the gate. Pass by the oil salesman and continue towards the Northern route.

You’ll emerge in Hyrule field. Travel westward towards the Twilight Realm. As you near, the local mail carrier will approach and hand you a very non-essential letter. Continue westbound and enter the Twilight Realm.

Once there, sniff the sword it to pick up the Youth’s Scent. Activate your Sense to see the aroma trail left by the children.

Follow this up to the three Twilight Creatures. After you destroy them, Midna will make note of the missing bridge. She will then teach you how to use the portals that are opened whenever those Twilight creatures are defeated. Select the North Faron woods portal to warp there.

After arriving, turn right to spot the bridge. Speak with Midna and select the Warp option, and then choose the Kakariko Gorge to transport the bridge back to its rightful place. (Note: If you try to bring the bridge to a place other than Kakarilo Gorge, Midna will gat mad and yell at you.)

Back in the gorge, cross the bridge to the other side. Then continue to follow the child’s scent using your Sense. When you come across the locked gate, dig under the left side to burrow your way through and continue down the path.

You’ll arrive at Kakariko Village. There are three more Twilight creatures ahead. Attack the one furthest away, then use your Energy Field on the remaining two to clear them out. When they’re defeated, speak with the spirit in the pond ahead to obtain another Vessel of Light. You will use this to collect 16 tears in the form of spiders which can only be seen by using your Sense.

For the first two, travel around the back of the nearby house and call upon Midna to leap to the roof. Walk onto the damaged portion to fall into the house and use your sense to trigger a cut-scene. You’ll learn that in order to get to the cellar, where the tears are located, you’ll have to light all of the candles. Pick up the wooden stick next to you, then ignite it both ends by moving it over the open flame. Now climb the staircase and run along the wall all the way around to light all four candles to reveal the cellar. Drop into the hole.

Proceed north through the cavern up to the first room. Use your sense to destroy the three insects and collect their tears.
Total thus far: 3 / 16 Tears

Continue down the tunnel and use Midna to climb the scaffolding and emerge in the graveyard. In the center is a buried spider. Dig it up and defeat it for another tear. Afterwards, head down the East path back into the Kakariko village.
Total thus far: 4 / 16 Tears

Proceed through the wooden gate on the east side of town, right below the ramp. There’s a small hole you can enter. Climb up the top level where you’ll find a bug on the wall. When finished, exit the way you entered.
Total thus far: 5 / 16 Tears

After leaving the house, climb up the ramp right next to you on the East side, and jump over the Hotel, then enter it through the door. Drop to the ground level and use your sense to the right of the ladder to spot a bug hiding inside the chimney. You can’t attack him from here, instead, grab the wooden stick off the ground, then climb onto the table and ignite it with the torch, then light the fire beneath the chimney to scare the bug out. Afterward, climb the boxes and shelves to reach it.
Total thus far: 6 / 16 Tears

Drop back to the ground floor and enter the doorway and climb the stairs to the upper floor and enter the room to spot another bug on the wall. Now exit the hotel the way you came in.
Total thus far: 7 / 16 Tears

Jump back to the ground outside and run towards the building across from the General Store on the West side of the valley. Climb onto the shack next to it, then onto the roof. From there, jump over the gaps onto the roof with the damaged ceiling. Stand on top of that point to fall inside. Once in, push the box next to the bed to reveal the creature. Subsequently, use Midna to jump out through the hole in the ceiling.
Total thus far: 8 / 16 Tears

Now move onto the far northwest building and climb on top of the small shack. Jump through the glowing window next to it to get inside. Proceed up the staircase to the upper floor. Ram into the cupboard to knock it down revealing the insect. Then climb out the upper window.
Total thus far: 9 / 16 Tears

Climb around the roof and up the staircase to spot an insect retreat into the nearby house, There’s a small hole you can enter on the side. Indoors, you’ll find the creatures hiding in the fireplace. Like before, light the piece of wood on the floor using the open flame in the corner, and then ignite the fireplace. Only this time, the house will ignite! Luckily, it will also scare three insects out of the walls. Don’t even try to kill them now, instead leave the house through the same small hole you entered, otherwise you’ll burn alive. Once you escape, the house will crumble taking care of the three insects for you! Just make sure you collect the tears.
Total thus far: 12 / 16 Tears

Climb up the hillside and dig your way into the house at the top. Break the jars in the corner to find a beetle. After that, dig your way back outside.
Total thus far: 13 / 16 Tears

Now drop down into the valley (don’t worry, the long fall won’t hurt you), then proceed up the trail to the north leading to Death Mountain. Run up the ramp on the left, and use Midna  to jump to the path above. Continue up the trail until you reach the steaming geysers. There’s a spider waiting in the open at the northern tip of this area.
Total thus far: 14 / 16 Tears

Howling Stone: Walk up to the strange stone above and interact with it. It will teach you to howl. Press A and use the control stick and follow the highlighted blue sections to repeat the played notes (i.e. Up, Center, Down / Up, Center Down). This will transport you to a strange area – repeat the howl one more time. The wolf will invite you to visit him when you’re back in human form. He’ll mark the location on your map.

Exit this area by taking the trail to the north to reach Death Mountain. Hop on down to where the four Twilight creatures are.  One of them is off hiding in a corner. Take him down first, and then round up the other three with your Energy Field to defeat them.

After they’re dead, kill the spider on the nearby gate.
Total thus far: 15 / 16 Tears

Now hop onto the platform right next to the gate and use Midna to jump above. Make sure to time your jump so you don’t hit the geyser. Follow the path until you reach a small ledge you can walk on. At the top, use Midna to climb higher.

Note: Don’t stand in any one place for too long, as there are rocks falling off the mountain.

Follow the path, and then drop to the area below. You can find the last spider here in the central area.
Total thus far: 16 /16 Tears

 With a full Vessel of Light, you’ll be transported back to the Light Spirit as human Link.

With Kakariko village restored to its former self, your next objective is meeting with the Gorons. Head north up the path towards Death Mountain. Climb the wall to come across an angry Goron who will knock you off the ledge. It’s pointless to try again, so leave the area instead to greet with a waiting villager, who will request that you return to Ordon Village.



Make your way through town to trigger a cut-scene involving Epona – the poor horse has been spooked and needs to be calmed. When Link grabs hold, press the control stick in the direction shown on screen to hang on. Make sure you respond to the changing directions quickly, otherwise you’ll be thrown off Epona. Before long, Epona will calm down allowing you to ride her once again. Now exit the area and cross Hyrule Field back to back to Ordon Village.



Hidden Skills: If you interacted with the stone in Kakariko Village, turn left into the pond where you first met Epona to come across the mysterious wolf once again. This time he’ll teach you the Shield Attack.


After arriving at Ordon village, meet with the mayor outside his house to learn how to Sumo Wrestle. When in the ring, press A to grab your opponent, and continually press it to shove him back. If he lunges at you, duck by pressing A. You can also sidestep with the control stick. After you successfully push him out of the ring, he’ll present you with a treasure chest containing the Iron Boots.

Heart Piece: If you go back to your boss’s ranch and round up the goats, he’ll give you a heart piece.


Now proceed back to Kakariko Village by heading across Hyrule field to the west and jumping the gate with your horse.



After the cut-scene where the goblin kidnaps the child, chase him north through the valley and jump over the gate.  You’ll wind up in a different part of Hyrule field, with the kidnapping culprit dead ahead. Chase after him from atop your horse and slash with your sword whenever he’s close. He’s pretty quick, so make sure to utilize your available gallops to keep up. Be careful – there are other warthogs who will try to protect their leader; use your spin attack if they group around you. Also, don’t worry about losing sight of the leader, as he will often pause for you to catch up (he’s a pretty easy target to spot from afar).



After several hits, he will scamper of to the bridge. Now it’s a good ol’ fashioned face off. Essentially, you need to knock him off his warthog while protecting yourself. To do this, run at him from either the far left or right side as he charges at you head-on. Just before you collide, dodge to the opposite side of the bridge and slash with your sword as he passes. After a couple of passes, hell fall into the abyss, thus freeing the child..



After the cinema, you’ll wind up back in Kakariko village. Proceed north to the Death Mountain trail where the Goron originally knocked you off, only this time, he has a surprise coming. When he rolls towards you, equip your Iron Boots and hold A to toss him off the edge (similar to the goats in Ordon Village). Continue up the path, repeating this for any other Gorons who dare cross your path. When you reach the archers, run past them as quickly as you can to avoid their fire arrows.



Carry on past the geysers into the next area where you’ll find a couple of Gorons eying you. These guys will provide you with the lift you need to climb up the mountain, though not without some coaxing. In order to do this, you have to attack them, which will force them into their defensive rolled up form. While the game suggests using your Shield Attack, it’s easier to equip the iron boots and roll into him one or twice. Once he’s rolled up, unequip the iron boots and climb on his back. He’ll then spring you to the next level.



Do the same for the Goron to your left to land on a pipe. Drop off to the other side and run past the geysers. You will come across a few geysers that just won’t give up - equip your iron boots to keep you grounded as you walk through their jet streams. Use the next Goron to flip up to the next level and repeat this for the following two. Finally, enter the doorway at the top.



Inside you’ll meet with the Goron Elder, Gor Coron. He’ll only permit you to proceed into the mines if you can defeat him in a sumo match. Make sure to equip your iron boots before accepting his challenge, and then just hammer on the A button to defeat him. Impressed with your might, he’ll permit you access to the mines.



Note: There’s an optional elevator in the corner you now have access to. It leads to a couple of routes blocked by stones. Simply push them aside to reveal the way. The lower trail leads back outside to the Goron guards, whereas the other path leads to the Hot Spring and a store where you can purchase arrows, lantern oil, wooden shields, and milk.

Goron Mines  - Part I 
Inside the Goron Mines, carefully cross over the lava pit. Take your time to avoid the lava that surges upwards between the gaps. At the end, slash open the wooden barrier and step on the switch with the iron boots equipped to depress it. This will cause the jets of fire to subside. Quickly unequip the boots and run down the hallway past the temporarily extinguished flames.

 



There will be another switch on your left; depress it in the same way and move swiftly past the next fire stream onto the metal platform. Immediately go around the corner to double back on the fire stream. If you're not fast enough, the fire will reactivate and block the path. If that happens, climb the nearby ladder back into the hallway, then step on the switch again. Jump across to the next platform and climb the ladder up to the grating. At the top is a small platform to your left; jump over to it, then onto the catwalk and walk south over to another switch. Press it down with the iron boots to deactivate the fire directly behind you. Make sure to run quickly to prevent being burned and then go around the corner.

 

Proceed down the path onto the grated surface in the next area. To your right is a reddish platform. Jump onto it and equip the iron boots to weigh it down, thus opening the gate and revealing a door.


In the next room, move forward and proceed down the left descending ramp. Open the chest at the base to find a key. Now progress back up to the platform you just came from and go up the other ascending ramp. At the top are a pair of rotating platforms. Jump across them when they momentarily pause during the rotation. Open the door at the other side with your key.

 

Go down the path, but watch out for the fire-breathing lizard. His only weakness is in the tail. Jump across the platforms in the lava, again timing the leaps between the fire streams, to arrive on the other side of the room. Grab the large chain on the ground and pull the wall back as it will go. This will temporarily reveal a door. Keep an eye on the flaming jets through the grate, and release the chain the moment they subside. Then jump back three platforms, and from there, leap to the door on the left. Move quick, otherwise the path will become blocked as the wall returns to its original position. Proceed through the door.

 



Now this is a change of pace – a room without any fire, and full of water! Jump in and put on the Iron Boots to sink to the floor. Quickly walk through the hole in the gate and then step on the switch to activate a magnet which will pull you straight up. Now walk along the blue surface and open the door.

 

In the next room you'll find an elderly Goron. What is with this Temple? First fire, then water, and now a peaceful hangout? Anyway, speak with the goron, Gor Amoto, to acquire a key shard. You'll need three of these to complete the Big Key. There are two more elders to locate within the dungeon. Before you leave, open the treasure chest behind the Goron to obtain the Map. Now climb the ladder and exit out the door on the other side of this room.


Ooccoo: Climb the ladder to the top floor and break open the moving pot to find the Ooccoo.

 

You'll emerge in the top floor of the water room. Equip your iron boots, and walk along the blue wall to the other side and go through the door.



Step on the switch at the edge of the platform with boots equipped to be pulled up to the ceiling again. Walk over to the eastern wall, and follow it around to the western side of the room, and drop down between the two lit torches. Now go through the door.


 

Heart Piece: Walk over to the northwest corner of the room and drop down to find a chest contain a heart piece.

 

Proceed down the path onto the platform and activate the switch hidden on the left side behind the structure. This will activate a magnet, which will rotate to three positions. Move over to the extended platform and use the iron boots to stick to the magnet when it passes by. Drop off when it rotates clockwise to the platform on northern side of the room, and step on the switch here. This will activate another magnet that cycles through two positions. Hop on and ride it to the other platform and enter the door.

Why it's another water room! Drop into the water using the iron boots and open the chest on the western side, which contains a Small Key

Proceed to the southeastern side, and push the block preventing access to the cage. Float to the surface and step on the switch to turn on another magnet. Walk a short distance and drop onto the platform. Then step on the switch near the metal grate to - you guessed it - activate another magnet. Jump onto said grate with the iron boots equipped and drop down into the magnet's stream. You will be pulled over to the wall. Follow the path to the next platform. Swipe at the spinning blue diamond with your sword to open the gate below and then drop down and pass through before it closes.


Now use the boots to walk up the wall on the east side, and drop off on the northern ledge and cut the rope holding up the bridge. This will reveal a locked door you can open with your key.



Heart Piece: Climb up the wall using the boots and walk to the right to reach a chest containing a Heart Piece.

 

You will emerge in a long valley. Break open the wooden barrier and continue onward. Watch out for the archers though – you can shoot them down with your slingshot. Continue past the magnet into the area with the rotating statue and stick to the right wall to find a chest containing a Small Key. Now exit this area, and enter the door on the exact opposite end of the room.

 

Cross over the spinning beam to the wooden platform and go up the ramp. Now there's a huge spinning platform here. It's much too long to cross at once, so use your iron boots at the blue portions to avoid falling off as it spins. You may notice both sides of it have different amount of blue spots (1 and 3, respectively). Either side will get you across fine, but the one with three is easier. Following that, go through the door..

Yay, another elder! Speak with him to obtain the second portion of the Key Shard. Subsequently, climb the ladder behind him to the upper floor, and follow the platforms to exit out the door on the other side.

 

From here, use the boots to walk across the wall to the platform below, then pass through the door where the mid-boss awaits.

Goron Mines  - Part II 

Mid-Boss Fight

Step onto the platform to meet with this dungeon’s mini-boss: an aggravated Goron guard. The arena is a bit unconventional, seeing as it dangles over a pit of lava and all. In addition, it tilts as the Goron moves around.. As such, your boots will be invaluable during this segment since they’ll keep you on the platform.

 

He has a few different attacks that involve swinging his arms at you. When he raises his arms up in preparation of striking you, use your spin attack while near his stomach to force him into his rolled up ball mode (normal slashes work too, but take longer). 

When in this form, he will attack by rolling towards you. Make sure your iron boots are equipped, and hold down the A button when prompted to grab and throw him. But here’s the catch: Link’s throw distance is limited, and so he may not always throw him off the arena into the lava. To complicate matters, Link throws the Goron exactly 180 degrees of where you grabbed him, but you can use this to your advantage. Try to stay near the edge of the arena (with a few feet of buffer room) when you attack him. Once he rolls into ball form, step to the side so your back is to the lava, then grab him to throw him off. Don’t worry if you can’t grab him in time; he’ll roll around the arena and come back to you soon enough.

 

After three throws he’ll be done for. 

With the boss defeated, enter the southern room to obtain the Hero’s Bow.

Now shoot an arrow through the open flame towards the rope suspending the bridge. This will drop the bridge allowing you to push on.


Enter the next area and go down the hallway directly across the room to activate the spinning statues. There are several of them blocking the way, and it’s difficult to shoot them from the center as one is almost constantly firing at you. Instead, take refuge in one of the open side rooms, or in the entrance way, and fire an arrow at the pink spot on their front side. Once one or two are destroyed, you can venture out and take care of the rest with ease. 

After they’re defeated, you can pull them out of the way. Behind the eastern most one is a treasure chest containing a Compass and behind the western most one is another elder who will give you the final Key Shard, which if you’ve been following this guide, means you now have an intact Big Key. Now return to the room with the statues and go through the southern door.

Don’t be put off by the gate ahead, roll into it a couples times to knock it down and then hop across the platforms to the other side. Just watch out for the fire creatures hanging from the ceiling that will drop onto you. Use the bow and arrow to shoot them down before crossing.

Just past the door is another switch. Activate it with the boots to be pulled up to the ceiling. Now walk along the path to a hole in the wall. Pull out your bow and shoot the blue diamond inside to open the door. Then just take off the boots and fall to the ground below and go through the door.

When you step out of the door, target the rope to your left and let an arrow fly to drop the bridge. Cross over and step on the switch to activate the magnet. After it transports you to the northern side, drop down and go through the door.


Cross over the platforms in the water, then shoot an arrow towards the blue diamond in the northwest corner to open the gate. Go past it, and then onward through the northern door.

Back in the valley, continue past the magnet to the area with the rotating statue (where you found the Small Key some time ago). Destroy the statue by firing an arrow into the pink spot on front, then pull it back to reveal a ramp behind it. Climb up, and destroy the far archers by shooting an arrow at the explosive box between them. At the end of the path, step on the switch to, of course, activate another magnet. Catch a ride on it, and pull out your bow to shoot the rope holding the bridge up. With the bridge lowered, drop onto it and proceed through the door.

Follow the ramp down and shoot the rope that supports the bridge and then unlock the door with the boss key.


Temple Boss: Fyrus

 Sorry for the new font. I dont know how to get rid of that either.
 
Arbiter's Grounds (Temple IV) - Part II

Mid-Boss Fight
Cut one of the ropes to reveal the mid-boss. He’s invisible to the naked eye, so use the Wolf’s senses to see him. After he attacks is when he’s vulnerable.  



After a few hits, he’ll become visible. Switch to Human form and fire an arrow at him. After a hit, he’ll spin around the room quickly. Slash him with the sword once he gets near to drop him to the ground, then slash away. After he’s defeated, open the chest to the north to find the Spinner.

With the Spinner, you can pass over sand and use the railings scattered about the Temple as transportation. Use the Spinner on the West or east railing and drop off when you reach the exit.

After entering the next room, use the spinner on the railing to your left, then drop into the sand and continue on the right railing up to the door.

Ride the left railing with the spinner to the chest, and then over the sand to the next one. Then ride over to the railing on the right which will take you to a chest containing a Heart piece. From here, ride the rail along the north, then jump to the other side after the spinning pole, and then back over again a few seconds later. After jumping the gap, right the railing around clockwise (otherwise you’ll just circle this corner indefinitely) to arrive in the northern part of the room.

Head up the east ramp and disengage from the railing at the top to proceed up another and latch onto the railing to get to the Western door. Just from between the two railings to avoid the spinning spikes. Go through the door at the end.

Open the chest inside to find the Big Key.  Ride the railing behind it and land in the circular hole in the middle of the next room. Spin repeatedly inside the hole to move the wall to the north. Go through it and use the spinner to cross the sand


Fairy: Ride the railing all the way to the top to find a fairy hiding inside a skull.

Ride the railing up to the third set of stairs and line yourself up with the hole in the middle of this section. Then jump to the center platform – Link should grab hold and pull himself up. Hop into the circular hole and repeatedly spin again to raise a railing. Ride it up and open the door at the end to get to the boss.

Temple Boss: Stallord

Stallord will appear once you near the skull in the center.


Use the spinner on the railing and ride around to the boss’s backside (make sure to jump off if am enemy spinner nears on the railing). Head towards the boss’s backbone and attack by Spinning when near to destroy the vertebrates one by one. Just watch out for the skeletons that pop out of the ground, as they’ll act like pinball bumpers preventing you from getting to the boss. After three vertebrates are destroyed, the boss be reduced to a mere skull.

 

Raise a pillar in the center with the spinner. After which, the skull will come to life and knock you off the platform. There are two tracks: one around the center column and the other on the outside of the arena.  You can hop between the two by pressing B. Hop onto the inside track and ride it back up to the boss. When you see him he’ll begin to launch fireballs. Avoid them by jumping between the two tracks. Once he gets close, jump again to knock him to the ground and slash him with your sword. After several attacks, he’ll be defeated.



You’ll be awarded with a heart container
Proceed across the bridge to and up the staircase to the Mirror Chamber. As you approach the statue, five Twilight Creatures will drop from the sky. Just get between them and use the energy shield to reveal another Warp point.  


Use the spinner on the railing lining the statue, then spin inside the hole at the top to reveal the Mirror of Twilight. However, it’s been busted to pieces. The sages will task you with locating these fragments to restore the mirror to its former self.

Warp to Hyrule Castle Town. As you pass through the gated entrance, the dedicated mailman will deliver a letter from Barnes which states he’s received a new type of bomb in stock. Continue to Telma’s bar and check out the map on the table to see Ashei's exact location in Snowpeak Mountain.

Warp to Zora’s domain and exit out the south side and drop to the water below. Then proceed up the tunnel on the east side which leads to Snowpeak. At the end of the path you’ll find Ashei who’ll provide you with a sketch of the monster.

Warp to Kaikoro Village and enter the graveyard to the east. Crawl through the hole at the end to find Prince Ralis. Show him the sketch; in exchange he’ll gift to you the Coral Earring – due to its shape, it will be added to your fishing line allowing you to catch Reekfish.

Now it's time to catch a reekfish. They can be found in the waterfall basin at the base of Zora's domain near near the “Mother-and-child rocks”(the two pillars sticking out of the water on the West side.) Drop the lure into the water, bob it up and down, and then pull back once a fish swims for the hook. While it flops around on the ground, sniff it while in Wolf form to learn the Reekfish Scent.

Follow the scent back to Snowpeak and beyond. It will lead you up the otherwise impassable mountain. Don’t worry too much about the White Wolfos - just dodge their attacks and push forward. If you follow the smell exactly, you’ll wind up at a wall. Follow the right wall to find a ramp and resume the trail. As you near the top, you’ll come across a ledge you can’t quite climb. Dash into the wall to cause the snow to drop letting you continue on.

Just after the ledge that you dropped the snow from, you’ll find a howling stone on the Right side. Howl as shown (Up, Mid, Down, Mid, Down, Up, Middle Down. Play it again with the White Wolf to have the next Hidden Skill spot marked on your map in the Graveyard. 

Howling StoneYou’ll come across another cliff wall. Dig in the glowing spot to enter a cavern. Climb the ladder and the vine wall and go through the door. Continue to follow the trail to find three Twilight creatures. Destroy them to open another warp point.

Just beyond is a Yeti. Speak with him as Human Link. He’ll be so happy to see a human, he'll invite you to his house for dinner. Roll into the nearby tree to drop an icicle and ride like a snowboard to the end. Enjoy the ride, as it’s pretty easy. Proceed through the door at the end to enter Snowpeak ruins.

 

Snowpeak Ruins - Part I

After entering Snowpeak Ruins, run right across the foyer to the northern room.



PoeUse your sense near the ice in the first room for a Poe.

Speak with the Yeti inside to obtain the Map. She will also request that you find the key to the room the Mirror is locked in. Proceed through the door behind her.

In her is her kindly husband making some soup. Exit through the northern door.


SoupClimb the boxes and dip a bottle to get soup that restores two hearts.

To pass this room, you’ll have to push a block onto a switch to keep the door open. Push the one closest to you West. Afterward, push the other block south, east, south, and West again to have it stop next to the first block. Then push it south once more onto the switch. Go through the open door on the east side

Transform into a Wolf and dig around the crack in the wall to reach the other side to a courtyard. You’ll find a half-buried chest to the north, next to the ice wall. Dig it up for a Small Key. Go through the western door.

Unlock the door at the end of the hallway with your key. Simply destroy the three ice enemies here and proceed through the western door that opens. As you approach the door leading to the chest, two ice guards will drop form above. Use your jumping attacks or Back Slice to defeat them, and then continue to the chest. Inside is an…Ordon Pumpkin. What? Where’s the key you were promised? Exit through the southern door and visit the Sick Yeti to find out.


Good SoupGive the pumpkin to the yeti's husband to improve the Soup. This will restore four hearts when swallowed.

Speak with the sick yeti to have her mark a new place on your map to look for the key. Exit out the northern door that she opens.

In the courtyard with the cannon, climb through the Window in the northeastern corner.

Pick up the cannonball ahead and make your way through the maze to load it into the cannon. Push the cannon so it faces south and then drop a bomb into the cannon. It will blow open the ice walls blocking the north door.


NoteWatch out for the ice enemies along the way. Use your sword or throw the cannonball at them to take them out. Don’t worry if you can’t find it afterwards, there are other cannonballs scattered about.

Make your way to the chest in the southwest corner by crossing the beams. Use the Clawshot to knock the enemies off blocking the way and jump from across the beams to avoid the icy patches. Inside the chest is a Compass. Now exit the way you came in and then through the western door back into the courtyard.

As you exit through the window, use your sense to dig a few feet south to discover a buried chest, as marked on your radar. You’ll acquire a Small Key. Use it to unlock the door on the east side.

As you enter, grab the handle to your left to pull down the chute. Then load a cannonball into it and go back through the door to and pull the level on the opposite side of the wall to get hold of the cannonball. Load it into the cannon and rotate it 180 towards the ice beast. Then drop a bomb inside to fire and go through the door that was blocked.

 Mid-Boss Fight
When you try to exit the room, one of the knights will come to life and try to take you down with his mace.


Wait for him to get close, and then use the Clawshot to latch onto the far ceiling tiles to propel over him to his backside. Wait from him to chuck his ball at you, and then jump to the side to dodge. While he tries to gather his weapon, run to his backside and attack his tail. Repeat the process until he’s dead, and then pick up the dropped Ball and Chain.



Snowpeak Ruins - Part II

Enter the next room and use your new item to bust down the ice walls and open Yeti chest for the Ordon Goat Cheese. Now exit the way you entered and revisit the sick Yeti.

Superb SoupGive the Ordon Goat Cheese to the husband to obtain the Superb Soup. When drank, it will restore 8 Hearts.

After speaking with the Sick yeti, exit out the east door in pursuit of the location marked on your map.  

Go out the north door and push the block into the space below to clear a path for future use. Now go back to the previous room and climb the ramp.

As you climb the ramp, avoid the Ice Giant’s frosty breath and attack them through the large holes in the cage with the Ball and Chain. At the top, smash through the ice barricade and then enter the northern door.


Break the ice on the left to reveal a Clawshot tile and then hit the center chandler with the ball and chain to get it swinging. Then jump on and ride it to the other side to open the chest containing a small key. Now exit the room the way you entered and unlock the door on the south side.

Break the ice on the right to reveal another Clawshot tile. Now cross the room using the Clawshot on the chandelier to go through the west door.

Heart PieceUse the Clawshot to cause the chandler ahead to start swinging, then jump aboard. Turn and cross over the next two to reach a chest on the far end of the room containing a heart piece. Now Clawshot your way back to the upper floor.

Destroy the enemies in the room and go through the northern door.


PoeUse the Ball and Chain to bust down the ice wall to the west to reveal a Poe.

Push the block through the hole and follow it down. Use the Ball and Chain to destroy the ice covering the center switch and the frozen block in the northeast corner. Push the southern most block north, then the formerly frozen one south, west, and finally north. Now grab the first block and push it east, south, west and north. It will stop on the center switch, thus opening a door on the 2nd floor. Climb the blocks to the north and exit through the east door.

Drop to the walkway below and destroy the ice enemies, then Clawshot through the cracked wall to the north and continue through the door.

Destroy the ice to your right to reveal a Clawshot tile and then proceed across the two chandlers to the chest containing a Small Key on the south end of the room and then go through the nearby door. Continue to the foyer go through the door to the northwest and unlock the door here and continue on.

Defeat the creatures with the Ball and Chain. Afterward push the two blocks lined against the east wall into place. Then run past them, down the spiral and out the southern door. Pick up a cannonball and pass it through the wall with the contraption. Grab the cannonball again and load it into the cannon all the way at the top of the ramp. Then point it west and fire it into the room ahead. Follow the cannonball into that room

Grab the cannonball and use the contraption to get it past the north door. Go through the door, grab the cannonball, and load it into the cannon. Then aim it towards the northeast ice creature and fire away. Drop down and enter the northern gate and climb the ladder and go through the door on the right.

Kill all of the enemies that appear and go through the northern door that opens to earn the Bedroom Key. Now exit the area.

The sick Yeti will direct you to the bedroom. Head up the ramp to find it.

 

Temple Boss: Blizzeta

The mirror shard will turn the kindly Yeti into a ferocious ice foe. Attack her with the ball and chain to shave off some ice with each impact. After several hits, she’ll try a different tactic.

 

During this portion, you won’t be able to see the boss directly, but you can watch for danger in the floor’s reflection. She’ll try to drop icicles on you; simply run around to evade them.

 

Subsequently, the icicles will form a ring around her. Watch the reflection for the gap in the ring and position yourself there to avoid them falling on you. Immediately after, use the ball and Chain to attack her through that gap. She’ll go down after three hits.




Give Telma’s bar another visit and read the map on the table again to learn the whereabouts of Rusl.  You’ll discover he’s hanging out in north Faron. Warp to north Faron woods and to find him just past Trill’s Shop on a small incline. Speak to him as human Link to learn about an ancient temple on the other side of the gorge. Grab the golden cucco he provides and then jump to the platform ahead – don’t worry about falling, the cucco will slow your decent letting you cross the gap.



Continue to the next platform and then into the short tunnel. Rotate the bridge with the Gale Boomerang and then cross onto it with the Cucco. Rotate the bridge once again and then float across the gaps, timing your jumps to avoid the swinging log, and enter the Sacred Grotto ahead.


It looks like the Skull Kid is back and annoying as ever. Dispose of his Skeleton minions with your spin attacks, and then search the cavern for the kid. Listen for the trumpet and look for the light given off by his lantern to find where he is. Make sure you have some arrows handy (defeat the enemies if you some refills) as one of his hideout’s is atop a tree. After three hits, he’ll retreat to an area with several platforms. When he appears, shoot him with an arrow to force him to a different platform. During each phase, he’ll unleash several enemies to hunt you down, but if you shoot the skull kid quick enough, the baddies won’t even be a factor. Once he’s been pelted by three arrows, he’ll reveal a secret entrance leading to the Temple.

Push the block out of the way and then drop onto it and follow the path into the area below and proceed north to the pedestal where you obtained the Master Sword. Strike it with your Sword to make a statue disappear near the entrance, which leads into the Temple of Time.

As you head toward the door, you’ll be ambushed by five Twilight creatures. Defeat them with Human Link’s spin attacks, or Wolf Link’s Energy Shield and proceeds back up the path you came from and enter the Temple of Time.

Proceed through the temple and strike the pedestal at the end once more with your sword to reveal a stairway leading up to the stained glass window and go through the door beyond.

Temple of Time - Part I

As you enter the temple, Midna will note the missing statue in the northeast corner; use Wolf Link’s sense to see the missing statue. As you may have guessed, there’s a statue at the top of this 8 story tower that you need to find.

Begin by grabbing the small statuette in the northwest corner and drop it on the switch directly across the room on the east side to raise a platform. Use it to climb up the staircase and then down to the torches on the other side. Ignite both of them to make a chest appear containing a Small Key. Now unlock the door at the top of the stairs.


OoccooAt the top of the staircase, you’ll automatically reunite with Ooccoo. Don't worry, it's impossible to miss her. 


Grab one of the pots in the corner and place it on the switch in the center of the room to open the western path. However, just a few feet further is another gate blocking the way. Stand between the two gates and destroy the pot with an arrow or your Clawshot to open the second gate and continue onward.


There are two switches bordering the northern gate. You can place either the nearby pots or statuette onto them to open the way.

After entering the next room, ignore the electrified gate and climb the staircase on the south side. Use the spinner to cross the broken portion and then push the lever in the center of the chandelier clockwise to move it to the ground floor.

Collect the small statuette and place it on the platform, the pull it counter-clockwise to ride back up. Then place the statue on one of the two switching on the south side of the chandelier. You can find a second statuette on a small ledge on accessible from the chandler’s west side. Now before placing it on the second switch, stand on the white platform just behind it, then set it into place, otherwise the platform will rise before you can get on top of it. Now go through the door.


Destroy the two statues in the room to reveal a chest in an alcove on the east side containing a Small Key. Now exit the room and open the locked door on the opposite side of the chandelier.


When hit, the diamonds in this temple will move a set of doors between two positions. In addition, there are several circular tiles on the floor that show where to trigger them from. Begin by striking the diamond once to move the door. Pass into the next area and shoot an arrow through the circular design and to the diamond again, allowing you to reach the chest at the end containing a Compass. Now shoot the arrow through the two circular structures directly opposite the chest to proceed to the east.

After entering, fire an arrow towards the Diamond on a platform in the south east corner to open the way. After passing through the entryway, shoot the diamond again and continue through the next opening. Finally, shoot the diamond once more at the end to climb the staircase to the door.

You’ll find a large scale at the top of the staircase that Link needs to cross to reach the other side. However, since Link weighs the same as one of the small statuettes, his presence will move the scale down, making the other end rise preventing him from crossing. To counter this, grab the statuette on the first part of the scale and throw it onto the other side. This will even the weight between the two sides. Now cross over and climb the ledge up to the door.


Proceed through the circular room with the spiked spinners. You’ll come across a trap filled room complete with rolling logs of death. Run behind them as they pass to get through the room safely. Make sure to grab the Small Key in the southwest corner. Subsequently, grab the small statuette in the northwest corner and drop it on the switch to open a door.



In the room with the two statues, take out the spiders first and then attack the two statues. Once defeated, the gate blocking the door to the east will open.

Temple of Time - Part II

Mid-Boss Fight
Standing in the center of the room is a dark knight. He’s quite apt at blocking attacks from most angles, but he’s vulnerable just after he attacks. Jump to the side to dodge, and then use your jump attack to deal damage. After most of his armor is knocked off, the battle will enter phase II.


He’s a bit quicker now. Continually strafe around him, and then attack when he makes his signature attacking sound. It’s also helpful to Back Slice against him. After he’s down, open the chest on the east side to obtain the Dominion Rod.



You may not have noticed, but there’s a statue on the ledge above the treasure chest. Use your new found item to take control of it and lead it to the glowing green emblem on the floor. A strange contraption will grab hold of it and transport it down a single floor at a time. This is the key to returning it to the bottom floor. Now exit the room.

Since the statue duplicate your every movement, walk it up the closed gate and swing your rod to cause the statue to swing its act, thus destroying the gate. Now grab a pot and place it on the center switch to lower the ledge on the south side. Now walk both you and the statue onto of the lowered platform, then destroy the pot with a projectile to raise it.

Now lead the statue up to the electrified gate. There’s a switch just beyond you’ll have to rest him on in order to shut it down. Disengage from the statue, stand several feet back, and then reengage and walk it forward to move the statue onto the switch, while preventing Link from walking into the electricity. With the gate down, follow the path past the rollers (which the statue will keep at bay) and exit the room.

Back in the circular room with the enemy spinners, use the statue to smash the center pillar, and then move it onto the lowered white platform on the south side. Now use the Rod on one of the statuettes and move it onto the switch. Finally, take control of the main statue again and move forward slightly to have it pulled down to the next floor. Now exit through the north door.


Take control of the statue (to your left upon entering), and lead it onto the scale. This will cause that end of the scale to sink, and the other to rise. Hop off and run around to the other side of the scale and toss a couple small statues to choice the larger one to keep your side raised. Then Clawshot onto the ceiling tile. Use the Spinner at the end of the path to the other side of the room and go through the door.

Destroy the enemies here to reopen the doorway and then Clawshot onto the ceiling. There are four switches here that need to be held down. Collect the two small statues in the corners here and place them on the switches, then use the Clawshot to gather the two masks left by the enemies on the ground below and use them on the remaining switches. This will open the gate that leads to a chest containing the Big Key.  Now exit the way you came in.

Relocate the statue back onto the scale. Now you need to offset the weight by throwing the small statuettes onto the other side of the scale. Begin by throwing the one right next to you, and then drop off and run up to scale’s opposite side. Stand on the scale to match the statue’s level, and then lure it forward onto your end of the scale. Once it’s there, pull two small statues off of the western ledge and throw them onto the opposite end of the scale. Once four are on it, get off the scale and move the statue onto solid ground on the northern side of the room. Then lead it downstairs to the glowing platform to transport it down another floor. Get to it through the eastern door.

Take control of the statue through the fencing and walk it forward through the open gate ahead of it. Then shoot the diamond to the northeast to open to door and continue on. In the next section, just walk the statue through the electric fence, and then trigger the diamond to move the wall and proceed down the staircase. Use the statue’s hammer to smash the wall at the end lead it to the glowing panel to transfer it to another section. Now go through the southern door.

Rotate the chandelier counter-clockwise to raise it to the statue’s level. Afterward, move the stature onto the platform and take it to the ground floor. Destroy the enemies here to open the electric gate, and then have the statue smash open the gate blocking access to the transport device. After it has been moved down, exit the area through the western door.


Clawshot over the gate using the ceiling tile and then move the statue down the stairs and into the transport device.  After that go through the northern door.

 So, the walkthrough's over. See, told you it would be long! Next comes the secrets. 
 Hyrule is home to many hidden items and secrets. Click through the sections below to explore the depths of this vast land.
Heart Piece Locations

Link begins his adventure with three heart containers and will find eight more from the various dungeons. However, basic math indicates that one can complete the adventure with a mere 11 Heart Containers. To find the rest, you'll have to find the many Heart Pieces deviously hidden around the land. And unlike previous Zelda games, it takes five heart pieces to form a heart container, which means there's 45 of these babies to collect.

Arbiter’s Grounds

  • Clawshot over the sand in the northwest corner of the temple’s main room to find a Heart Piece.
  • After obtaining the spinner, use it on the track in the northwest corner of the basement floor to reach a piece of heart inside a chest.

Bridge of Eldin

  • Use your Clawshot to reach a ledge north of the Bridge of Eldin. Enter the cavern to the southeast. Work your way through the cave to the third iron boot section to find the chest.
  • If you haven’t done so already, restore the Eldin Bridge by finding the broken portion on the southeast corner of Gerudo desert. Once that’s taken care of, move one of the statues from the north end of the bridge to the south end. Lead it to a slot on the East and use it to jump across the gap to the ladder. At the top is a heart piece.

Castle Town

  • There’s a man inside Castle Town near the east entrance begging for donations. If you contribute 1,000 rupees to his fund, you’ll be awarded with a heart piece.

City in the Sky

  • Shortly after the room where the large plant was, work your way to the second floor and follow the path until you reach a thin concrete wall. Climb along it to cross the gap and find a chest containing a heart piece.
  • In the third floor of the eastern part of the temple, make your way to the southern balcony by latching from plant to plant to reach a heart piece.

Death Mountain

  • Meet with the Goron on Death Mountain trail between Kakariko Village and the area with all of the Gorons. He’ll give you a boost to the upper ledge. From there, head north, and then east to find a cave containing the piece of heart.
Faron Woods
  • Traverse through the murky swamp by waving your lantern and ignite the two torches inside the northeastern cave (where you obtained the North Woods gate key).

Fishing Hole

  • From the canoe, throw the fishing line towards the heart piece sitting atop the large rock jutting out of the water.

Forest Temple

  • In the room with the two man-eating flowers, grab the spider-bomb and chuck it down the gap to destroy the flower. Drop down and walk through the revealed doorway to open the chest containing a heart piece.
  • This heart piece is located in the water filled room across the bridge with creatures hiding underneath floor tiles. Use the boomerang to blow out the four torches on the far end of the room to lower the platforms revealing a chest containing the prize.

Gerudo Desert

  • Destroy the roasting boar in the northeast part of camp to reveal a heart piece.

Goron Mines

  • After speaking with the first elder, there’s a long ceiling walking section. Use the Iron Boots to walk to the northwest corner of the room to find a chest contain a heart piece.
  • In the room with a pair of turrets and a drawbridge, climb up the T-shaped section of wall using the boots and walk to the right to reach a chest containing a Heart Piece.

Hidden Village

  • Head back to the Hidden Village and speak with the Cucco by the Howling Stone outside the western building’s window. She’ll challenge you to find twenty cats from around town. They’ll hide in the alleys, on top of boxes, and throughout both floors. Once all twenty are found, return to the cucco for a heart piece.

Hyrule Field

  • Faron Province -Use the Gale Boomerang to obtain the heart piece in the tree branches south of the bridge.
  • Eldin Province – A heart piece waits atop a rocky pillar on the east side of Kakariko Gorge. Use the Gale Boomerang to rescue it.
  • Eldin ProvinceDestroy the boulder north of Kakariko Village on the west side and follow the trail south to another destroyable rock. Use a bomb arrow and climb the vine to reach the heart piece.  
  • Eldin Province - There’s a spinner track to the east of the bridge on the northern wall of Eldin Province. When at the track’s end, dig into a cavern and take down the enemies within to make a heart piece appear.
  • Kakariko Gorge - Travel to the southwest area of Kakariko Gorge and grapple onto the middle of the rock formation. Then latch onto the cliff below and then to the vines to obtain the Heart Piece.
  • Lanayru Province - Take the northern path located north of Hyrule castle to find a boulder blocking the path. Destroy it and use the Ball and Chain to clear the ice out of the way and find the heart piece. 

Kakariko Village

  • After beating the Goron Mines, use the Goron near the bomb shop to launch to the top of the store. Continue up the mountain and use the next Goron to reach the upper floor of the nearby building. Climb the ladder and speak with the child to accept her request on demonstrating the use of the bow. Shoot the targets straight ahead and on top of the eastern building to trigger a challenge from the children. The children will then dare you to hit the distant pole to the female child's left. Just place the cursor over the pole and let the arrow fly to obtain a Heart Piece (Tip for Wii version: turn the pointer off and use the control stick for more accurate aiming).
  •  There’s a large rock you can destroy with bombs near the southeast entrance of the village. Proceed up the revealed path and jump into the pool of water below with your iron boots equipped to open the chest at the bottom containing a heart piece.
  •  Use a bomb-arrow to destroy the boulders on a cliff above the rock you destroyed for the previous heart to make another heart piece appear. Use the boomerang to snatch it.
  •  Speak with the elder outside Malo’s Shop after contributing 1,000 rupees at for bridge reconstruction for a challenge. Just make your way around the enemies and pour the water onto the Goron.

Lake Hylia

  • Clawshot onto the vines in the rear of Lanayru’s spring and ignites the two torches in the south part of the room to make a chest containing a heart piece appears.
  • Destroy the boulder south of the Howling Stone and work your way through the dark cavern. Ignite the two torches at the end for – you guessed it – a heart piece.
  • Speak with the annoying bird, Plumm, on the west side of the lake to engage in a minigame. Score 10,000pts to earn a piece of heart (to trick is to aim for combos by collecting subsequent fruits of the same type).
  • Use Fyer’s Cannon to reach the Falbi’s Flight-by-Fowl challenge. Now grab a cucco and float over to the multi-tiered island dead-ahead and land on the small rotating platform at the top. The chest here contains 100 rupees. Now carefully drop to the tiny platform below to find a piece of heart. Tip: Hold the Z-button as you float for a better camera angle while throttling the control stick forward and back to align yourself with the platform, and let go of the Cucco once you see your shadow near the chest.

Lakebed Temple

  • Clawshot onto the chandelier in the main room to find a chest containing a heart piece.
  • With the water flowing westward, go through the first floor’s western room to trigger the switch across the bridge. Then Clawshot to the wall for the heart piece.

Lanayru Province

  • There’s a path on the eastern side of Lanayru Provence that’s blocked on either side by boulders. Destroy them, and then use the spinner to follow the rail to the heart piece.

Lantern Cavern 1

  • Destroy the boulder to the southwest of Kakariko Gorge’s bridge to enter a cavern. Ignite the two northwest torches for a Heat Piece.

Ordon Village

  • After beating the Goron Mines, return to Link’s employer, Fado, and heard the twenty goats to get another heart piece.

Ordon Woods

  • Destroy the large rock north of Coro’s house and proceed to the statue. Move the statue into the nearby slot with the Dominion Rod and then use Midna, while in Wolf form, to jump atop it and find the heart piece.

 Palace of Twilight

  • With the Light Sword in hand, proceed to the southeast room of the eastern part of the temple and use it to dispel the fog along the east wall, then Clawshot to a chest containing the heart piece.
  • In the western part of the temple and use the light sword to fight through the fog and make your way to a platform in the southwest corner. It will drop you to a chest on the west side.

 Sacred Grove

  • From the Temple of Time, head back to the large circular arena where the Skull Kid was and destroy the large boulder with a bomb. Dig where the rock was to find a hidden cave. Destroy all the enemies inside to reveal a chest containing a heart piece.

Snowpeak

  • After finishing the Snowpeak temple, return to where you first met the Yeti and accept his snowboarding challenge. After you beat him, you’ll have to take on his wife, Yeta. Once both are defeated, you’ll gain a piece of heart. Tip: You’ll have to use the shortcut in order to beat Yeta. Read the recreation section for more information.

Snowpeak Ruins

  • When you reach the second floor of the main room, use the Clawshot to get the chandler ahead swinging and jump aboard. Then turn and cross over the next two to reach a chest on the far end of the room containing a heart piece. Now Clawshot your way back to the upper floor.
  • There are some cracks in the floor in the second floor’s northeast corner. Using a bomb or the Ball and Chain will destroy the remains and reveal a hole you can drop to with a heart piece.

Temple of Time

  • Use the Dominion Rod to move the statue in the southwest corner of the main room to access a heart piece.
  • While on the fifth floor in the room with the sliding walls, move a statue (with the Dominion Rod) onto a floor switch to make a chest accessible that contains another heart piece.
  • In the south room of the fifth floor, relocate two of the statutes onto floor switches in the south end of the room to make a chest appear.

 

 
Poe Souls

Jovani in Hyrule Castle Town has a crushed spirit, literally, and it's your job to locate the remains. The pieces are being held by 60 poes around Hyrule. Return to him once you collect 20 to be rewarded with a bottle. You may have seen the floating lanterns throughout Hyrule - those are being held by the Poes, and the ones outside only appear at night. Use wolf Link's sense to see them and then attack. After two hits they'll drop to the ground. Press A once more to finish them off and collect its soul.

Arbiter’s Grounds
There are four poes in this temple:
  • Shortly after you enter, three poes will materialize and all but one will soon leave. Take him down.
  • To find the second poe, head to the room surrounded by blue torches in the northwest section of the temple. Use the Wolf’s sense to spot another Poe on the east wall.
  • The third poe is located in the hallway with the legions of skeletons. Pull the chain along the west wall to reveal it.
  • The final poe is in a room on the east side of the temple. This one will split into four; the brightest one is your target.
Castle Town
  • The first Poe is impossible to miss. You’ll find him inside Jovani’s house located on Castle Town’s west side.
Cave of Ordeals
With the bridge piece in Gerudo Desert restored, return to its original resting place in the southeast portion of the desert to enter the Cave of Ordeals. There are three poes here.
  • First poe is on the 17th floor.
  • Second poe Is on the 33rd floor.
  • The final poe is on the 44th floor.
City in the Sky
  • To find the first poe, head to the east side’s third floor. Grapple onto the flying plants to skip over a couple of walls, then Clawshot to the plant heading south. From here, latch onto the finale plan and lower yourself to the Poe below.
  • Proceed to the outdoor area surrounding the room where you found the Big Key. Cross the ropes in wolf form to the east side to find a poe.
Death Mountain
  • On the path leading to the Goron Mines, use the Goron on the east side to grab hold of ledge leading to a Poe, though he’s only visible at night.
Faron Woods
  • At night, use Midna to cross the swamp to a hollowed out tree trunk. There you’ll find a poe.
Gerudo Desert
  • After landing from the cannon blast, check to the south at night for a poe.
  • During nightfall, visit the area where the axe-wielding goblin was inside the camp to find a poe.
  • There’s a waiting poe to the right of the Arbiter’s Ground’s entrance at the top of the staircase.
  • Clawshot to the tree west of the enemy’s fortress at night to find a poe.
  • Transform into a wolf immediately after finding the poe above and dig where you are to find a cave below containing the next poe.
  • Look for a poe at night in one of the trenches to the northeast.
  • Visit the hilltop in the southeast corner of the desert. Once the broken piece of bridge is restored to the Bridge of Eldin, a poe will reside atop the hill where the bridge was at night.
Graveyard
  • Check the graveyard at night for the finale Poe.
  • Push the northeast gravestone at night to reveal a Poe.
Hidden Village
  • You’ll find a poe on the northeast building’s balcony.
Hyrule Field
  • Eldin province - In the field south of Kakariko Village, proceed to the area southeast of the bridge spanning the Gorge. Look for the poe near a tree atop a hill.
  • Eldin province - Head to the field south of Kakariko village and look for a large boulder blocking access to a cave on the southern side. Destroy the boulder and proceed to the northwest portion of the cave. Turn right at the fork in the road to find the Poe (the other trail leads to a heart piece).
  • Faron province - Check north of the bridge to find a Poe at the hill’s top.
  • Lanayru province - From Castle Down, head south to a damaged amphitheater. Look for the Poe at the base of the area.
  • Lanayru province - Look for the Poe floating above the bridge in the northern part of the field.
  • Lanayru province - In the field on Castle Town’s north side, cross over to the eastside of the bridge and look for a circle of grass. Use wolf link to dig there and enter a cave. Inside you’ll find two poes.
  • Lanayru province - This Poe is the second of two in the cave mentioned above.
  • Lanayru province - Check on the east side of the body of water in the field south of Castle Town to find this Poe.
  • Lanayru province - After restoring the west Castle Town bridge to its former self, look for the Poe on top of the bridge.
  • Lanayru province - Take the northeast path out of Faron province which leads into Lanayru Province. Follow the path up to the bridge. From there, destroy the boulders along the eastern cliff with bomb arrows to reveal clawshot tiles. Use them to get to the Poe.
Kakariko Village
  • Venture to the top of Barnes Bomb Shop (either via Goron or the ladders inside) and then make your way to the destroyed storage building to find a Poe at night.
  • From the destroy storage building, proceed up the winding path to find another Poe near the building.
Lake Hylia
  • The first poe is hiding at night on the reward platform’s first level of the Flight-by-Fowl game. Use the cannon to reach the game’s HQ, then float down with a Cucco.
  • After leaping from the Flight-by-fowl game with a cucco in hand, do a 180 and land on the ledge right below the building to find a poe at night.
  • A poe can be found along the stretch of land on the lake’s west side at night.
  • Visit the land on the south side of the lake at night for a poe.
  • Climb the southeastern tower for the final poe.
Lantern Cave #1
  • You can find this cavern south of the Kakariko Gorge bridge. Inside, you’ll find a poe in the northwest area.
Lantern Cavern #2
There’s a cave located south of Lake Hylia’s Howling stone that contains three poes:
  • The first Poe is near the entrance.
  • Poe #2 is about halfway through the cave.
  • The final poe is near the cave’s exit.
Sacred Grove
  • Destroy the rock near your first encounter with the Skull kid.
  • Look for this Poe near the Master Sword after completing the Temple of Time.
Sacred Woods
  • Look for the Poe on top of a tree stump, which is one of the places the Skull Kid hid.
Snowpeak
  • A poe is located on a ledge to the southwest of the entrance to Snowpeak Ruins.
  • Check the tree in the southern end the Snowpeak area for a poe.
  • There’s a poe by a tree near the cave leading to Snowpeak Summit.
Snowpeak Cave
  • Use the Ball and Chain to destroy the ice barrier inside the mountaintop cave to reveal a poe.
Snowpeak Ruins
  • The Poe is in the foyer hovering above the icy floor.
  • While in the foyer, destroy the middle suit of armor on the west side, near the entrance, to reveal a poe.
  • In the second floor’s southwestern room, use the ball and chain to bust down the ice wall and reveal a Poe.
Temple of Time
  • Move the statue in the Southeast corner with the Dominion rod to reveal an alcove containing a Poe.
  • In the large circular room with the elevating platform, use the Dominion Rod on one of the statutes behind the ground floor’s golden gate and activate the switch. You can now access the poe.
  • While in the room with the large scale, weight one side of the scale down to cause the other side to rise. Climb aboard, then Clawshot onto the ceiling tile, and then use the spinner to follow the rail around the room to find a poe.
Zora’s Domain
  • Visit this area at night and use Midna to climb the ledges on the east side and follow them around to the west side.
Zora’s River
  • At night, look for a small hill south of the river for a poe.
Zora’s Waterfall
  • At night, climb the hill on the west side of the area for another poe.

 
Golden Bugs

During his travels, Link will meet a young lass named Agitha in Castle Town who has an admiration for collecting insects. There are twelve species native to Hyrule, and they come in both male and female forms. Each time you deliver a new species of insect to Agitha, she'll reward you with rupees or a larger wallet. Every one of the bugs emit a soft glow, making them extremely easy to find at night. Furthermore, you'll hear a distinctive chime sound they make as you near.

Ant
Male Female
Kakariko Village - Graveyard
The male ant is located on a tree to the right of the hole in the back of the graveyard.

Kakariko Village
Look for the female ant in the house just prior to the bomb shop on the west side of the village.

Beetle
Male Female

Faron Province - Hyrule Field

This bug is located on a tree in the southern portion of Hyrule Field. The tree is positioned between two raised landmasses.


Faron Province - Hyrule Field

There's a tree on the western side of the field that's home to the female beetle (it's just south of the giant dirt patch). Use the Gale Boomerang to pull her close.

Butterfly
Male Female
Lanayru Province - Hyrule Field
Just south of  the east entrance of Castle Town is a small flower patch containing this insect.


Lanayru Province - Hyrule Field
There's a vine-covered ledge just northeast of the east castle town exit. Grapple onto it with the Clawshot and snatch the insect in the flowers above.

Dayfly
Male Female
Gerudo Desert
This guy's tough to find since he's not near any landmarks. Head to the exact center of the southern area and look for a glowing up north of the wooden barricades. We suggest looking for him at night, since his glow him easier to find.

Gerudo Desert
There are some trenches in the southeastern corner of Gerudo Desert (near where the missing part of bridge was). Search through them to find the female Dayfly.

Dragonfly
Male Female

Zora's Domain
In the area with several waterfalls, climb the hill in the southwest to find the male Dragonfly.


Upper Zora's River
Look for the female dragonfly flying over the river right in front of the boat rental shop. Use the Gale Boomerang to grab it.


Grasshopper
Male Female

Eldin Province - Hyrule Field
The male grasshopper can be found in Hyrule Field near entrance to Kakariko Village.

Eldin Province - Hyrule Field
Look for the female grasshopper in the northeast corner of the field. There aren't any land marks at night, so keep an eye out for her.

Ladybug
Male Female

Lanayru Province - Hyrule Field
You can find the male Ladybug by a vine covered pillar in the field south of Castle Town.


Lanayru Province - Hyrule Field
The female ladybug hangs out near the group of three trees on the concrete entrance leading into Castle Town from the south.

Mantis
Male Female

Lake Hylia - Great Bridge

The male Mantis hangs around the northern end of Lake Hylia's Great Bridge. He's generally in an impossible to reach location, so use the Gale Boomerang to nab him.

Lake Hylia - South of Great Bridge
There are several large tree trunks positioned south of the Great Bridge, but before the small wooden bridge. Use the Gale Boomerang to grab the female from high up on the east side.

Phasmid
Male Female

Eldin Province - Hyrule Field
Check out the interior of the southern arch on Eldin Bridge to find this bug. Eldin Bridge is in the northwest corner of Hyrule Field.

Eldin Province - Hyrule Field

The female Phasmid is located on a cliff ledge to the north of Eldin Bridge. Clawshot onto it via the tile and follow it to the insect.

Pill Bug
Male Female

Kakariko Gorge

The Pill Bug can be found right by the south end of bridge.


Kakariko Gorge

The female Pill Bug is located by the flowers the southwest corner, north of the bridge.

Snail
Male Female

Sacred Grove

You can find the Male snail inside the entrance of the southwest alcove in the Sacred Grove.


Temple of Time

Enter the Temple of Time from the Sacred Grove to find the female Pill Bug on the west side of the staircase.

Stag Beetle
Male Female

Lanayru Province - Hyrule Field
This insect can be found near a tree on the east side of Hyrule Field (opposite of the bridge).


Lanayru Province - Hyrule Field
Among the lower portion of the rocky area in the north part of this field, there's an insect hiding above a bombable entrance.

 
Hidden Skills (Howling Stones)

There are seven Hidden Skills that can be acquired during your travels. While the first one is automatically found early in the game, the remaining six can only be learned after activating their respective Howling Stones. After howling into them, a Golden Wolf will appear somewhere in Hyrule - his position will be marked on your map. You'll learn a new technique upon meeting with him.. It should be noted that the order that the Hidden Skills are learned is linear, which means it does not matter what order the Howling Stones are triggered in.

Hidden Skills (in order of appearance)
  1. Ending Blow (learned automatically prior to Forest Temple)
  2. Shield Attack
  3. Back Slice
  4. Helm Splitter
  5. Mortal Draw
  6. Jump Strike
  7. Great Spin

Howling Stone Locations
  • Death Mountain - In the area with multiple geysers.
  • North Zora's River - Northeast of the boat shop.
  • North Faron Woods - After crossing the gaps (with Midna's help), you'll find it just prior to the Sacred Grotto's entrance.
  • Lake Hylia - Climb the ladder on the southern cliff section to reach it.
  • Snowpeak - You'll find it as you climb the mountain. It's south of the secret cave's buried entrance.
  • Hidden Village - Break through the ground floor windows of the western building.

Golden Wolf Locations (in order of appearance)

  1. Ordona Province - In the Spring where you first met Epona and Llia.
  2. Castle Town - On a pillar east of Castle Town's entrance.
  3. Castle Town - In the field south of Castle Town. He'll be around the staircase on the left side.
  4. Gerudo Desert - Northeast corner.
  5. Kakariko Village - Near the rear of the graveyard.
  6. North Castle Town - Near the entrance to Hyrule Castle
 
Upgrades

Throughout Hyrule, you'll come across upgrades for your various items such as wallet and arrow capacity.

Bomb Bags
There are three different bomb bags you can acquire
  • Obtain the first bomb bag buy purchasing the Premium Kit from Barnes Bomb Shop for 120 Rupees
  • Get hold of the second from Iza after by unblocking the river in Upper Zora River.
  • The third will be revealed after destroying the large underwater boulder with a water bomb in Zora's Domain's throne room.
Bottles 
Zelda fans likely won't be surprised when they discover there are four bottles to be found.
  • The first bottle is given to you by Sera in Ordon village for returning her cat.
  • Purchase the second from the oil salesman in Faron Woods.
  • Obtain the third by bobber-fishing off of the west side of the western bridge in Hena's Fishing Hole to catch a bottle.
  • Return to Jovani after rescuing 20 souls to get the final bottle.
Magic Armor
This armor is magical, and not only because of the rate it depletes your rupees. That's right, this armor runs on money, and while it may not be cheap, it'll keep you well protected.

So how do you get this armor, you may ask? Begin by donating 1,000 rupees to the elder Goron in Malo Mart in Kakariko Village. Afterward, provide them with 2,000 more so they can open a store in Castle Town. Visit the shop in the southwest corner of Castle Town Square and purchase the armor for 598 rupees.

Quivers
Your initial quiver can hold a mere 30 arrows, but you can earn two larger quivers by playing Castle Town's Star mini game.
  • Completing the game once will reward you with the Big Quiver which has capacity for 60 arrows (Clawshot required).
  • Beat the game a second time to acquire the Giant Quiver, which maintains a stable of 100 arrows (Double Clawshot required).
Wallets
Link's initial wallet can hold a mere 300 rupees; so you'll definitely want to upgrade this as soon as possible. Thankfully, the first of two upgrades is pretty easy.
  • Deliver one insect to Agitha in Castle Town to obtain the Big Wallet, which holds 600 rupees.
  • Deliver all 24 insects to Agitha in order to obtain the Giant Wallet which holds 1,000 rupees.
 
Recreation

There's a very active recreational scene in Hyrule, including boating, fishing, and extreme snowboarding.

Falbi's Flight by Fowl
To reach the manager of this game, take Fyer's cannon's normal travel package for 10 rupees. Enter the house you land at and speak with Falbi to engage this game for 20 rupees. Pick up a Cucco and take a leap of faith towards the multi-platformed isle to earn some cash. The high, rotating platform has a chest for 100 rupees (and the one right below has a Heart piece), but the value of the prize drops the further down the platform you land.



Fishing
Fans of Ocarina of Time should be delighted to know that fishing returns in Twilight Princess bigger and better than ever. While you can use your normal rod for fishing wherever there's water, the fun begins when you engage in lure fishing at the Fishing Hole.

Lure Types:
  • Swimmer Lure (Standard) - The most well-rounded of the bunch.
  • Popper Lure (Standard)- Great for catching deep sea fish.
  • Spinner Lure(Standard) - Used for catching the fish that take off at a moment's notice.
  • Frog Lure - You acquire this lure after beating all eight Rollgoal levels (see below).
  • Sinking Lure - After catching a pike, a bass, and a catfish using a lure, you can obtain the forbidden Sinking Lure by using the bobber in the northwest section. Just keep it hidden from Hena, otherwise she'll confiscate it..


Fruit Pop Flight Challenge
As Wolf Link, use the grass on the west side of lake to summon Plumm. His Minigame involves flying through balloons shaped as fruit  for points. The trick is to aim for balloons of the same fruit to rack up a high scoring multiplier. Watermelons are worth the least, Oranges are average, and Strawberries are the most.  You'll score a piece of heart if you rack up over 10,000 points, and 100 rupees on subsequent runs.

Begin by flying through the variety of fruits at the beginning up until the first strawberry balloon. From that point forward, focus exclusively on strawberries. You'll find a row of them shortly in the bottom right of the cave. Continue to grab the strawberries while avoiding the other fruit. About 2/3 through the cave, you'll find several more strawberries on an alcove in the bottom right again. Continue grabbing the until the end to easily rack up a 30,000+ score.



Iza's Rapid Ride
You'll find this Minigame right next to Hena's Fishing Hole in Upper Zora's River. The goal is to hit the targets with your arrows as you drift down the river. The Green targets are worth one point, while the Red ones are valued at two. However, scoring hits isn't that tough, but not hitting the walls is - every time you collide with something, you'll be docked a point, and that can add up fast if you get stuck in a corner.



You'll be awarded with a larger bomb bag if you score 25pts or higher and 50 rupees on subsequent runs. 

Rollgoal
Hena's shop at the Fishing Hole has many well hidden secrets - most of which are discovered by looking at various objects in first person view. If you stare at the wooden game in the corner, Hena will offer to let you play for five Rupees. The objective is to roll a marble to the finish line by tilting the Wii Remote. Don't worry too much about the time limit as you have ample time for the earlier levels, but it may play a factor later on. Negotiate the corners slowly and be careful when taking on small inclines - roll over them by tilting the controller in the opposite direction and then snap it back to crest the hill with the ball's momentum.. For winning, you'll get 10 rupees and unlock a new level. If you complete all eight levels, Hena will reward you with the Frog Lure.




Tip: If playing on Wii, use both hands to steady the Wii Remote and make cornering easier.

Snowboarding
After finishing the Snowpeak temple, return to where you first met the Yeti and accept his snowboarding challenge. After you beat him, you’ll have to take on his wife, Yeta. Once both are defeated, you’ll gain a piece of heart. However, in order to beat Yeta, you'll have to make use of a few tricks.

Play Dirty!
If you slash your opponent with the sword, it'll slow them down temporarily.

Corner-Cut
For a quick corner cut, jump onto the ledge a little ways into the canyon after the first gap. Ride it around the corner then jump off to the middle of the track below and line yourself up with the bridge.

Over the Trees
Sail down the middle of the jump just prior to the forest and ride along the snow covered tree tops.

Huge Shortcut!
After the forest section, jump onto the upcoming ledge on the right. Follow it through the line of rupees and onto a catwalk. This is a huge shortcut that you'll have to make use of to defeat Yeta.

Final Corner-Cut
Jump onto the left edge just before the finish line and ride it around.

Star Minigame
The goal of this game is to collect all of the floating orbs. It costs 10 rupees per play and if you're successful, you'll earn a 60 arrow quiver, as well as unlock a second challenge - if you complete this you'll acquire a 100 arrow quiver. It should be noted that the only way to win this game is by possessing the Clawshot and Double Clawshot, for challenges one and two respectively. Use them to latch onto a far side of the arena and soar through as many orbs as possible - aim for a minimum of two or three, then repeat the process until they're all collected.

 Okay so thats it for secrets. However, there is a certain number of cheats and glitches for stuff youre not supposed to be able to do.
 
  • Control a Cucco!

    Unlike other Zelda games (where you got attacked if you hit the Cuccos), in Twilight Princess if you hit a Cucco about 8 times, you'll be able to control it for a short period of time.

  • Worms for fishing

    If you go into the fishing hole behind the sign at the very entrance there will 3 little mounds of dirt.

    Turn into the wolf and dig these up, earth worms will appear, scoop them up in an empty bottle and use them as bait for your fishing hook to make fishing extra easy!

    Distract the final boss's final form with the fishing pole

    The true final boss of this game can be distraced by the fishing rod. Just cast it out while Z-Targeting him and his head will turn to look at the lure. Quickly put away the fishing pole and get in a few quick attacks.

  • Magnetic Ceiling Glitch

    This can be done wherever there is a magnetic ceiling, such as the first one encountered in Death Mountain Mines.

    First equip the boots to the D-pad but don’t put them on. Go under the magnetic field and equip the boots. In mid flight up to the ceiling press the - button and put an item where the iron boots were on the D-pad, and make sure the Iron boots are not anywhere on the D-Pad. Unpause the game and finish flying onto the ceiling. You should be on the ceiling with the Iron boots off and you will stay there and be able to walk faster.

    To get down walk off the magnetic part of the ceiling or equip and unepuip the Iron Boots.

  • Infinite Bomb Glitch

    First, as a wolf, play Plumm's minigame with the fruit and crash. Then, turn back into a human and turn to the water behind you. While swimming in it, equip the hookshot, and while it is held out, strafe to the side and through the wall. If it works, you'll be swimming through the wall. Keep swimming until you fall and die. Now, as you wake up, Plumm will come back and ask to to play again. Say yes. Then crash at the beginning again. You should wake back up in the beyond-the-wall area from before, but you can stand. Turn into a wolf and jump into the waterfall. Then, you'll wake up in front of Iza's assistant. Say yes, and you'll go to her cabin. The boat will take off without you, and you'll be a wolf. So now, warp anywhere you want, and you'll have infinite bombs.
    Note: This ends when you turn off the game, sadly.

  • Warp Underwater      Okay, so, youre underwater. Go to the map. Then select Portals On. Pick wherever ypu want to go. You should turn into a wolf UNDERWATER and warp there. Note: You have to have gotten the Zora Armor and the Master Sword to do this.                                                                                                                                                                                                  

  •  Okay, well, were all done now. See, I TOLD u Zelda needed its own page! Thanx 4 reading.